日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

アバター制御arXiv:2403.06862

ヘッドマウントセンサからのリアルタイムシミュレーテッドアバター

Real-Time Simulated Avatar from Head-Mounted Sensors

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AR/VRヘッドセットのカメラと姿勢情報から、物理シミュレーション上のヒューマノイドアバターをリアルタイムに制御する手法を提案。大規模合成データセットで学習し、実世界のキャプチャでも動作を実証した。

著者: Zhengyi Luo, Jinkun Cao, Rawal Khirodkar, Alexander Winkler, Jing Huang, Kris Kitani, Weipeng Xu

分類: cs.CV, cs.GR, cs.RO

原文アブストラクト

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras, the human body is often clipped out of view, making traditional image-based egocentric pose estimation challenging. On the other hand, headset poses provide valuable information about overall body motion, but lack fine-grained details about the hands and feet. To synergize headset poses with cameras, we control a humanoid to track headset movement while analyzing input images to decide body movement. When body parts are seen, the movements of hands and feet will be guided by the images; when unseen, the laws of physics guide the controller to generate plausible motion. We design an end-to-end method that does not rely on any intermediate representations and learns to directly map from images and headset poses to humanoid control signals. To train our method, we also propose a large-scale synthetic dataset created using camera configurations compatible with a commercially available VR headset (Quest 2) and show promising results on real-world captures. To demonstrate the applicability of our framework, we also test it on an AR headset with a forward-facing camera.

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