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ゲーム理論・運動計画arXiv:2403.11334

ゲーム理論の離散戦略と動的環境における連続運動計画の橋渡し

Bridging the Gap between Discrete Agent Strategies in Game Theory and Continuous Motion Planning in Dynamic Environments

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政策特性空間を用いてエージェントの政策を低次元空間に写像し、離散的な政策切替と連続的な制御を両立させる手法を提案。敵対的環境での自動運転レース実験で勝率を向上させ、未知環境への汎化も示した。

著者: Hongrui Zheng, Zhijun Zhuang, Stephanie Wu, Shuo Yang, Rahul Mangharam

分類: cs.RO

原文アブストラクト

Generating competitive strategies and performing continuous motion planning simultaneously in an adversarial setting is a challenging problem. In addition, understanding the intent of other agents is crucial to deploying autonomous systems in adversarial multi-agent environments. Existing approaches either discretize agent action by grouping similar control inputs, sacrificing performance in motion planning, or plan in uninterpretable latent spaces, producing hard-to-understand agent behaviors. This paper proposes an agent strategy representation via Policy Characteristic Space that maps the agent policies to a pre-specified low-dimensional space. Policy Characteristic Space enables the discretization of agent policy switchings while preserving continuity in control. Also, it provides intepretability of agent policies and clear intentions of policy switchings. Then, regret-based game-theoretic approaches can be applied in the Policy Characteristic Space to obtain high performance in adversarial environments. Our proposed method is assessed by conducting experiments in an autonomous racing scenario using scaled vehicles. Statistical evidence shows that our method significantly improves the win rate of ego agent and the method also generalizes well to unseen environments.

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