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強化学習arXiv:2404.03336

GPU加速シミュレーションによるロボットタスク横断的な集団ベース強化学習のベンチマーク

Benchmarking Population-Based Reinforcement Learning across Robotic Tasks with GPU-Accelerated Simulation

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GPU加速物理シミュレータ上で集団ベース強化学習(PBRL)をPPO/SAC/DDPGと比較し、ハイパーパラメータを動的調整することで累積報酬が向上することを示し、Franka Nut Pickタスクで実機展開も行った。

著者: Asad Ali Shahid, Yashraj Narang, Vincenzo Petrone, Enrico Ferrentino, Ankur Handa, Dieter Fox, Marco Pavone, Loris Roveda

分類: cs.RO

原文アブストラクト

In recent years, deep reinforcement learning (RL) has shown its effectiveness in solving complex continuous control tasks. However, this comes at the cost of an enormous amount of experience required for training, exacerbated by the sensitivity of learning efficiency and the policy performance to hyperparameter selection, which often requires numerous trials of time-consuming experiments. This work leverages a Population-Based Reinforcement Learning (PBRL) approach and a GPU-accelerated physics simulator to enhance the exploration capabilities of RL by concurrently training multiple policies in parallel. The PBRL framework is benchmarked against three state-of-the-art RL algorithms -- PPO, SAC, and DDPG -- dynamically adjusting hyperparameters based on the performance of learning agents. The experiments are performed on four challenging tasks in Isaac Gym -- Anymal Terrain, Shadow Hand, Humanoid, Franka Nut Pick -- by analyzing the effect of population size and mutation mechanisms for hyperparameters. The results show that PBRL agents achieve superior performance, in terms of cumulative reward, compared to non-evolutionary baseline agents. Moreover, the trained agents are finally deployed in the real world for a Franka Nut Pick task. To our knowledge, this is the first sim-to-real attempt for deploying PBRL agents on real hardware. Code and videos of the learned policies are available on our project website (https://sites.google.com/view/pbrl).

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PR・アフィリエイト広告

FRONTIER(GPU搭載BTOパソコン)

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