日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

マニピュレーションarXiv:2404.15194

ロボットマニピュレーションのための閉ループ対話型身体性推論

Closed Loop Interactive Embodied Reasoning for Robot Manipulation

シェア:XThreadsFacebookLINEはてブBluesky

非視覚的な物体特性や外部擾乱によるシーン変化、不確実な行動結果を考慮し、マルチモーダル推論と行動計画を閉ループで行うCLIERを提案。シミュレーションと実機でマニピュレーションタスクを評価した。

著者: Michal Nazarczuk, Jan Kristof Behrens, Karla Stepanova, Matej Hoffmann, Krystian Mikolajczyk

分類: cs.RO, cs.CV

原文アブストラクト

Embodied reasoning systems integrate robotic hardware and cognitive processes to perform complex tasks, typically in response to a natural language query about a specific physical environment. This usually involves changing the belief about the scene or physically interacting and changing the scene (e.g. sort the objects from lightest to heaviest). In order to facilitate the development of such systems we introduce a new modular Closed Loop Interactive Embodied Reasoning (CLIER) approach that takes into account the measurements of non-visual object properties, changes in the scene caused by external disturbances as well as uncertain outcomes of robotic actions. CLIER performs multi-modal reasoning and action planning and generates a sequence of primitive actions that can be executed by a robot manipulator. Our method operates in a closed loop, responding to changes in the environment. Our approach is developed with the use of MuBle simulation environment and tested in 10 interactive benchmark scenarios. We extensively evaluate our reasoning approach in simulation and in real-world manipulation tasks with a success rate above 76% and 64%, respectively.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI