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マニピュレーションarXiv:2405.04378

Splat-MOVER: 編集可能なガウシアンスプラッティングによる多段階オープンボキャブラリロボットマニピュレーション

Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting

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ガウシアンスプラッティングの編集性を活かし、意味・把持アフォーダンスを3Dシーンに蒸留するASK-Splat、リアルタイムシーン編集のSEE-Splat、把持生成のGrasp-Splatを組み合わせたモジュール式ロボット操作スタックを提案。

著者: Ola Shorinwa, Johnathan Tucker, Aliyah Smith, Aiden Swann, Timothy Chen, Roya Firoozi, Monroe Kennedy, Mac Schwager

分類: cs.RO, cs.CV

原文アブストラクト

We present Splat-MOVER, a modular robotics stack for open-vocabulary robotic manipulation, which leverages the editability of Gaussian Splatting (GSplat) scene representations to enable multi-stage manipulation tasks. Splat-MOVER consists of: (i) ASK-Splat, a GSplat representation that distills semantic and grasp affordance features into the 3D scene. ASK-Splat enables geometric, semantic, and affordance understanding of 3D scenes, which is critical in many robotics tasks; (ii) SEE-Splat, a real-time scene-editing module using 3D semantic masking and infilling to visualize the motions of objects that result from robot interactions in the real-world. SEE-Splat creates a "digital twin" of the evolving environment throughout the manipulation task; and (iii) Grasp-Splat, a grasp generation module that uses ASK-Splat and SEE-Splat to propose affordance-aligned candidate grasps for open-world objects. ASK-Splat is trained in real-time from RGB images in a brief scanning phase prior to operation, while SEE-Splat and Grasp-Splat run in real-time during operation. We demonstrate the superior performance of Splat-MOVER in hardware experiments on a Kinova robot compared to two recent baselines in four single-stage, open-vocabulary manipulation tasks and in four multi-stage manipulation tasks, using the edited scene to reflect changes due to prior manipulation stages, which is not possible with existing baselines. Video demonstrations and the code for the project are available at https://splatmover.github.io.

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