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キャラクタアニメーションarXiv:2406.00960

拡散ポリシーによる物理ベースキャラクタアニメーション

PDP: Physics-Based Character Animation via Diffusion Policy

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強化学習と模倣学習を組み合わせ、拡散ポリシーで物理シミュレーション上の多様で安定した人間動作を生成する手法を提案。

著者: Takara E. Truong, Michael Piseno, Zhaoming Xie, C. Karen Liu

分類: cs.GR, cs.RO

原文アブストラクト

Generating diverse and realistic human motion that can physically interact with an environment remains a challenging research area in character animation. Meanwhile, diffusion-based methods, as proposed by the robotics community, have demonstrated the ability to capture highly diverse and multi-modal skills. However, naively training a diffusion policy often results in unstable motions for high-frequency, under-actuated control tasks like bipedal locomotion due to rapidly accumulating compounding errors, pushing the agent away from optimal training trajectories. The key idea lies in using RL policies not just for providing optimal trajectories but for providing corrective actions in sub-optimal states, giving the policy a chance to correct for errors caused by environmental stimulus, model errors, or numerical errors in simulation. Our method, Physics-Based Character Animation via Diffusion Policy (PDP), combines reinforcement learning (RL) and behavior cloning (BC) to create a robust diffusion policy for physics-based character animation. We demonstrate PDP on perturbation recovery, universal motion tracking, and physics-based text-to-motion synthesis.

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