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全身制御arXiv:2406.06005

WoCoCo: 連続接触を伴う全身ヒューマノイド制御の学習

WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts

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接触の連続を要する全身ヒューマノイドタスクを接触段階に分解し、タスク非依存の報酬とsim-to-real設計で効率的に強化学習するフレームワークを提案。

著者: Chong Zhang, Wenli Xiao, Tairan He, Guanya Shi

分類: cs.RO, cs.GR, cs.SY, eess.SY

原文アブストラクト

Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on simplified dynamics models. Although model-free reinforcement learning (RL) has become a powerful tool for versatile and robust whole-body humanoid control, it still requires tedious task-specific tuning and state machine design and suffers from long-horizon exploration issues in tasks involving contact sequences. In this work, we propose WoCoCo (Whole-Body Control with Sequential Contacts), a unified framework to learn whole-body humanoid control with sequential contacts by naturally decomposing the tasks into separate contact stages. Such decomposition facilitates simple and general policy learning pipelines through task-agnostic reward and sim-to-real designs, requiring only one or two task-related terms to be specified for each task. We demonstrated that end-to-end RL-based controllers trained with WoCoCo enable four challenging whole-body humanoid tasks involving diverse contact sequences in the real world without any motion priors: 1) versatile parkour jumping, 2) box loco-manipulation, 3) dynamic clap-and-tap dancing, and 4) cliffside climbing. We further show that WoCoCo is a general framework beyond humanoid by applying it in 22-DoF dinosaur robot loco-manipulation tasks.

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