日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

物体探索arXiv:2408.02297

知覚が重要:不確実性を考慮したセマンティックセグメンテーションによる身体性AIの強化

Perception Matters: Enhancing Embodied AI with Uncertainty-Aware Semantic Segmentation

シェア:XThreadsFacebookLINEはてブBluesky

物体探索タスクにおいて、知覚モデルの不確実性を校正し時系列で集約することで、既存の探索手法を追加学習なしに改善する手法を提案した。

著者: Sai Prasanna, Daniel Honerkamp, Kshitij Sirohi, Tim Welschehold, Wolfram Burgard, Abhinav Valada

分類: cs.RO, cs.CV

原文アブストラクト

Embodied AI has made significant progress acting in unexplored environments. However, tasks such as object search have largely focused on efficient policy learning. In this work, we identify several gaps in current search methods: They largely focus on dated perception models, neglect temporal aggregation, and transfer from ground truth directly to noisy perception at test time, without accounting for the resulting overconfidence in the perceived state. We address the identified problems through calibrated perception probabilities and uncertainty across aggregation and found decisions, thereby adapting the models for sequential tasks. The resulting methods can be directly integrated with pretrained models across a wide family of existing search approaches at no additional training cost. We perform extensive evaluations of aggregation methods across both different semantic perception models and policies, confirming the importance of calibrated uncertainties in both the aggregation and found decisions. We make the code and trained models available at https://semantic-search.cs.uni-freiburg.de.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI