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SLAMarXiv:2408.03825

リアルタイムGaussian Splattingに向けて:フォトメトリックSLAMによる3DGSの高速化

Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM

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単眼フォトメトリックSLAM(Direct Sparse Odometry)の点群を3D Gaussian Splattingの入力に使うことで、高品質レンダリングに必要な学習時間を大幅に短縮できることを示した研究。

著者: Yan Song Hu, Dayou Mao, Yuhao Chen, John Zelek

分類: cs.RO, cs.CV

原文アブストラクト

Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these promising advancements, current 3DGS integrations have reduced tracking performance and lower operating speeds compared to traditional VSLAM. To address these issues, we propose integrating 3DGS with Direct Sparse Odometry, a monocular photometric SLAM system. We have done preliminary experiments showing that using Direct Sparse Odometry point cloud outputs, as opposed to standard structure-from-motion methods, significantly shortens the training time needed to achieve high-quality renders. Reducing 3DGS training time enables the development of 3DGS-integrated SLAM systems that operate in real-time on mobile hardware. These promising initial findings suggest further exploration is warranted in combining traditional VSLAM systems with 3DGS.

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