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マニピュレーションarXiv:2409.02084

GraspSplats: 3D特徴スプラッティングによる効率的なマニピュレーション

GraspSplats: Efficient Manipulation with 3D Feature Splatting

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ガウススプラッティングと深度教師あり学習を用いて60秒未満で高品質な3Dシーン表現を構築し、VLMと組み合わせてロボットのゼロショット把持や動的物体操作を実現する手法を提案。

著者: Mazeyu Ji, Ri-Zhao Qiu, Xueyan Zou, Xiaolong Wang

分類: cs.RO, cs.CV, cs.LG

原文アブストラクト

The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-to-3D gap for representations to support such a capability, existing methods rely on neural fields (NeRFs) via differentiable rendering or point-based projection methods. However, we demonstrate that NeRFs are inappropriate for scene changes due to their implicitness and point-based methods are inaccurate for part localization without rendering-based optimization. To amend these issues, we propose GraspSplats. Using depth supervision and a novel reference feature computation method, GraspSplats generates high-quality scene representations in under 60 seconds. We further validate the advantages of Gaussian-based representation by showing that the explicit and optimized geometry in GraspSplats is sufficient to natively support (1) real-time grasp sampling and (2) dynamic and articulated object manipulation with point trackers. With extensive experiments on a Franka robot, we demonstrate that GraspSplats significantly outperforms existing methods under diverse task settings. In particular, GraspSplats outperforms NeRF-based methods like F3RM and LERF-TOGO, and 2D detection methods.

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