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3D再構成arXiv:2409.16019

AIR-Embodied: 具現化大規模言語モデルによる効率的な能動的3DGSインタラクション・再構成フレームワーク

AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model

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具現化AIエージェントとマルチモーダル大規模言語モデルを統合し、視点選択とインタラクションを閉ループ推論で計画することで、能動的な3Dガウシアンスプラッティング再構成の効率と品質を向上させるフレームワークを提案。

著者: Zhenghao Qi, Shenghai Yuan, Fen Liu, Haozhi Cao, Tianchen Deng, Jianfei Yang, Lihua Xie

分類: cs.RO

原文アブストラクト

Recent advancements in 3D reconstruction and neural rendering have enhanced the creation of high-quality digital assets, yet existing methods struggle to generalize across varying object shapes, textures, and occlusions. While Next Best View (NBV) planning and Learning-based approaches offer solutions, they are often limited by predefined criteria and fail to manage occlusions with human-like common sense. To address these problems, we present AIR-Embodied, a novel framework that integrates embodied AI agents with large-scale pretrained multi-modal language models to improve active 3DGS reconstruction. AIR-Embodied utilizes a three-stage process: understanding the current reconstruction state via multi-modal prompts, planning tasks with viewpoint selection and interactive actions, and employing closed-loop reasoning to ensure accurate execution. The agent dynamically refines its actions based on discrepancies between the planned and actual outcomes. Experimental evaluations across virtual and real-world environments demonstrate that AIR-Embodied significantly enhances reconstruction efficiency and quality, providing a robust solution to challenges in active 3D reconstruction.

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