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マルチエージェント軌道計画arXiv:2410.05554

MultiNash-PF: 軌道ゲームにおける複数の局所一般化ナッシュ均衡を計算する粒子フィルタリング手法

MultiNash-PF: A Particle Filtering Approach for Computing Multiple Local Generalized Nash Equilibria in Trajectory Games

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マルチエージェントの軌道計画をゲーム理論的に定式化し、暗黙的粒子フィルタリングで複数の局所一般化ナッシュ均衡を効率的に求める手法を提案。人とロボットの実環境インタラクションで有効性を実証。

著者: Maulik Bhatt, Iman Askari, Yue Yu, Ufuk Topcu, Huazhen Fang, Negar Mehr

分類: cs.RO

原文アブストラクト

Modern robotic systems frequently engage in complex multi-agent interactions, many of which are inherently multi-modal, i.e., they can lead to multiple distinct outcomes. To interact effectively, robots must recognize the possible interaction modes and adapt to the one preferred by other agents. In this work, we propose MultiNash-PF, an efficient algorithm for capturing the multimodality in multi-agent interactions. We model interaction outcomes as equilibria of a game-theoretic planner, where each equilibrium corresponds to a distinct interaction mode. Our framework formulates interactive planning as Constrained Potential Trajectory Games (CPTGs), in which local Generalized Nash Equilibria (GNEs) represent plausible interaction outcomes. We propose to integrate the potential game approach with implicit particle filtering, a sample-efficient method for non-convex trajectory optimization. We utilize implicit particle filtering to identify the coarse estimates of multiple local minimizers of the game's potential function. MultiNash-PF then refines these estimates with optimization solvers, obtaining different local GNEs. We show through numerical simulations that MultiNash-PF reduces computation time by up to 50\% compared to a baseline. We further demonstrate the effectiveness of our algorithm in real-world human-robot interaction scenarios, where it successfully accounts for the multi-modal nature of interactions and resolves potential conflicts in real-time.

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