日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

タスク・動作計画arXiv:2410.05828

締切を考慮したタスク・動作計画のための努力配分:メタ推論アプローチ

Effort Allocation for Deadline-Aware Task and Motion Planning: A Metareasoning Approach

シェア:XThreadsFacebookLINEはてブBluesky

不確実な計画・実行時間のもとで締切内に実行可能な計画を見つけるため、計算資源を各選択肢に配分する問題をMDPとして定式化し、MCTSやヒューリスティック手法DP_Rerunで解く。

著者: Yoonchang Sung, Shahaf S. Shperberg, Qi Wang, Peter Stone

分類: cs.RO

原文アブストラクト

In robot planning, tasks can often be achieved through multiple options, each consisting of several actions. This work specifically addresses deadline constraints in task and motion planning, aiming to find a plan that can be executed within the deadline despite uncertain planning and execution times. We propose an effort allocation problem, formulated as a Markov decision process (MDP), to find such a plan by leveraging metareasoning perspectives to allocate computational resources among the given options. We formally prove the NP-hardness of the problem by reducing it from the knapsack problem. Both a model-based approach, where transition models are learned from past experience, and a model-free approach, which overcomes the unavailability of prior data acquisition through reinforcement learning, are explored. For the model-based approach, we investigate Monte Carlo tree search (MCTS) to approximately solve the proposed MDP and further design heuristic schemes to tackle NP-hardness, leading to the approximate yet efficient algorithm called DP_Rerun. In experiments, DP_Rerun demonstrates promising performance comparable to MCTS while requiring negligible computation time.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI