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群制御arXiv:2410.16441

エージェント間依存を疎にした近似フィードバックナッシュ均衡

Approximate Feedback Nash Equilibria with Sparse Inter-Agent Dependencies

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マルチエージェント動的ゲームにおいて、他エージェントの状態に選択的に依存する疎なフィードバック政策を正則化動的計画法で求め、ノイズがある場合でも標準ナッシュ均衡より低コストを達成する手法を提案。

著者: Xinjie Liu, Jingqi Li, Filippos Fotiadis, Mustafa O. Karabag, Jesse Milzman, David Fridovich-Keil, Ufuk Topcu

分類: cs.GT, cs.MA, cs.RO, cs.SY, eess.SY

原文アブストラクト

Feedback Nash equilibrium strategies in multi-agent dynamic games require availability of all players' state information to compute control actions. However, in real-world scenarios, sensing and communication limitations between agents make full state feedback expensive or impractical, and such strategies can become fragile when state information from other agents is inaccurate. To this end, we propose a regularized dynamic programming approach for finding sparse feedback policies that selectively depend on the states of a subset of agents in dynamic games. The proposed approach solves convex adaptive group Lasso problems to compute sparse policies approximating Nash equilibrium solutions. We prove the regularized solutions' asymptotic convergence to a neighborhood of Nash equilibrium policies in linear-quadratic (LQ) games. Further, we extend the proposed approach to general non-LQ games via an iterative algorithm. Simulation results in multi-robot interaction scenarios show that the proposed approach effectively computes feedback policies with varying sparsity levels. When agents have noisy observations of other agents' states, simulation results indicate that the proposed regularized policies consistently achieve lower costs than standard Nash equilibrium policies by up to 77% for all interacting agents whose costs are coupled with other agents' states.

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