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模倣学習arXiv:2410.19379

動力学教師ありモデルによる非把持マニピュレーションの視覚模倣学習

Visual Imitation Learning of Non-Prehensile Manipulation Tasks with Dynamics-Supervised Models

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非把持操作のような動的タスクにおいて、次フレームRGB予測に加えて物体の位置・速度・加速度を直接予測する動力学マッピングを導入し、より汎化性の高い視覚バックボーンとタスク方策を学習する手法を提案した。

著者: Abdullah Mustafa, Ryo Hanai, Ixchel Ramirez, Floris Erich, Ryoichi Nakajo, Yukiyasu Domae, Tetsuya Ogata

分類: cs.RO

原文アブストラクト

Unlike quasi-static robotic manipulation tasks like pick-and-place, dynamic tasks such as non-prehensile manipulation pose greater challenges, especially for vision-based control. Successful control requires the extraction of features relevant to the target task. In visual imitation learning settings, these features can be learnt by backpropagating the policy loss through the vision backbone. Yet, this approach tends to learn task-specific features with limited generalizability. Alternatively, learning world models can realize more generalizable vision backbones. Utilizing the learnt features, task-specific policies are subsequently trained. Commonly, these models are trained solely to predict the next RGB state from the current state and action taken. But only-RGB prediction might not fully-capture the task-relevant dynamics. In this work, we hypothesize that direct supervision of target dynamic states (Dynamics Mapping) can learn better dynamics-informed world models. Beside the next RGB reconstruction, the world model is also trained to directly predict position, velocity, and acceleration of environment rigid bodies. To verify our hypothesis, we designed a non-prehensile 2D environment tailored to two tasks: "Balance-Reaching" and "Bin-Dropping". When trained on the first task, dynamics mapping enhanced the task performance under different training configurations (Decoupled, Joint, End-to-End) and policy architectures (Feedforward, Recurrent). Notably, its most significant impact was for world model pretraining boosting the success rate from 21% to 85%. Although frozen dynamics-informed world models could generalize well to a task with in-domain dynamics, but poorly to a one with out-of-domain dynamics.

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