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SLAMarXiv:2411.15476

Gassidy: 動的環境におけるガウススプラッティングSLAM

Gassidy: Gaussian Splatting SLAM in Dynamic Environments

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動的物体による環境擾乱に対処するため、レンダリング損失の流れを反復解析して動的・静的要素を識別・除去し、RGB-D密SLAMのカメラ追跡精度と地図再構成品質を向上させた手法を提案。

著者: Long Wen, Shixin Li, Yu Zhang, Yuhong Huang, Jianjie Lin, Fengjunjie Pan, Zhenshan Bing, Alois Knoll

分類: cs.RO

原文アブストラクト

3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces challenges in handling environmental disturbances from dynamic objects with irregular movement, leading to degradation in both camera tracking accuracy and map reconstruction quality. To address this challenge, we develop an RGB-D dense SLAM which is called Gaussian Splatting SLAM in Dynamic Environments (Gassidy). This approach calculates Gaussians to generate rendering loss flows for each environmental component based on a designed photometric-geometric loss function. To distinguish and filter environmental disturbances, we iteratively analyze rendering loss flows to detect features characterized by changes in loss values between dynamic objects and static components. This process ensures a clean environment for accurate scene reconstruction. Compared to state-of-the-art SLAM methods, experimental results on open datasets show that Gassidy improves camera tracking precision by up to 97.9% and enhances map quality by up to 6%.

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