Gassidy: 動的環境におけるガウススプラッティングSLAM
Gassidy: Gaussian Splatting SLAM in Dynamic Environments
動的物体による環境擾乱に対処するため、レンダリング損失の流れを反復解析して動的・静的要素を識別・除去し、RGB-D密SLAMのカメラ追跡精度と地図再構成品質を向上させた手法を提案。
著者: Long Wen, Shixin Li, Yu Zhang, Yuhong Huang, Jianjie Lin, Fengjunjie Pan, Zhenshan Bing, Alois Knoll
分類: cs.RO
原文アブストラクト
3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces challenges in handling environmental disturbances from dynamic objects with irregular movement, leading to degradation in both camera tracking accuracy and map reconstruction quality. To address this challenge, we develop an RGB-D dense SLAM which is called Gaussian Splatting SLAM in Dynamic Environments (Gassidy). This approach calculates Gaussians to generate rendering loss flows for each environmental component based on a designed photometric-geometric loss function. To distinguish and filter environmental disturbances, we iteratively analyze rendering loss flows to detect features characterized by changes in loss values between dynamic objects and static components. This process ensures a clean environment for accurate scene reconstruction. Compared to state-of-the-art SLAM methods, experimental results on open datasets show that Gassidy improves camera tracking precision by up to 97.9% and enhances map quality by up to 6%.
関連論文
- エッジ上でのRGB-D SLAM:Raspberry Pi 5におけるRTAB-MapとORB-SLAM3のベンチマークとプロファイリングSLAM
- 拡散事前分布と来歴認識を用いた動的環境向け単眼ガウシアンスプラッティングSLAMSLAM
- V3DSAM: 意味・幾何学的ループ検証と幾何学固定の永続インスタンスマッピングによるフィードフォワード高密度SLAMSLAM
- DASH-SLAM: 深度スケール伝播によるキャリブレーション不要のメトリック単眼SLAMSLAM
- 暗黙的意味論と系列一貫性ループ閉じ込めによるVGGTベースSLAMのスケールアンカリングSLAM
- 磁気慣性を密結合したフィールドロボット向けSLAMシステムSLAM
