STLGame: 敵対的マルチエージェント系における信号時相論理ゲーム
STLGame: Signal Temporal Logic Games in Adversarial Multi-Agent Systems
信号時相論理(STL)タスクを敵対的環境で解くため、マルチエージェント系を2人ゼロサムゲームとしてモデル化し、微分可能STLとFSPでナッシュ均衡方策を求めるフレームワークを提案。
著者: Shuo Yang, Hongrui Zheng, Cristian-Ioan Vasile, George Pappas, Rahul Mangharam
分類: cs.RO, cs.MA, cs.SY, eess.SY
原文アブストラクト
We study how to synthesize a robust and safe policy for autonomous systems under signal temporal logic (STL) tasks in adversarial settings against unknown dynamic agents. To ensure the worst-case STL satisfaction, we propose STLGame, a framework that models the multi-agent system as a two-player zero-sum game, where the ego agents try to maximize the STL satisfaction and other agents minimize it. STLGame aims to find a Nash equilibrium policy profile, which is the best case in terms of robustness against unseen opponent policies, by using the fictitious self-play (FSP) framework. FSP iteratively converges to a Nash profile, even in games set in continuous state-action spaces. We propose a gradient-based method with differentiable STL formulas, which is crucial in continuous settings to approximate the best responses at each iteration of FSP. We show this key aspect experimentally by comparing with reinforcement learning-based methods to find the best response. Experiments on two standard dynamical system benchmarks, Ackermann steering vehicles and autonomous drones, demonstrate that our converged policy is almost unexploitable and robust to various unseen opponents' policies. All code and additional experimental results can be found on our project website: https://sites.google.com/view/stlgame
関連論文
- MPOGames: 効率的なマルチモーダル部分観測動的ゲームマルチエージェント/ゲーム理論
- ALGAMES:制約付き動的ゲームのための高速解法マルチエージェント/ゲーム理論
