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SLAMarXiv:2412.09868

RP-SLAM: 効率的な3Dガウシアンスプラッティングによるリアルタイム写実的SLAM

RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting

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3Dガウシアンスプラッティングを用いた単眼・RGB-Dカメラ向けSLAM手法を提案し、適応的サンプリングと動的ウィンドウ最適化によりリアルタイムで高精度かつコンパクトな写実的マッピングを実現した。

著者: Lizhi Bai, Chunqi Tian, Jun Yang, Siyu Zhang, Masanori Suganuma, Takayuki Okatani

分類: cs.RO, cs.CV, cs.GR

原文アブストラクト

3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Gaussian primitives redundancy, forgetting problem during continuous optimization, and difficulty in initializing primitives in monocular case due to lack of depth information. In order to achieve efficient and photorealistic mapping, we propose RP-SLAM, a 3D Gaussian splatting-based vision SLAM method for monocular and RGB-D cameras. RP-SLAM decouples camera poses estimation from Gaussian primitives optimization and consists of three key components. Firstly, we propose an efficient incremental mapping approach to achieve a compact and accurate representation of the scene through adaptive sampling and Gaussian primitives filtering. Secondly, a dynamic window optimization method is proposed to mitigate the forgetting problem and improve map consistency. Finally, for the monocular case, a monocular keyframe initialization method based on sparse point cloud is proposed to improve the initialization accuracy of Gaussian primitives, which provides a geometric basis for subsequent optimization. The results of numerous experiments demonstrate that RP-SLAM achieves state-of-the-art map rendering accuracy while ensuring real-time performance and model compactness.

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