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マニピュレーションarXiv:2412.16490

BODex: 二段階最適化によるスケーラブルで効率的なロボット巧み把持合成

BODex: Scalable and Efficient Robotic Dexterous Grasp Synthesis Using Bilevel Optimization

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把持合成を二段階最適化問題として定式化し、GPU並列化により毎秒49把持以上を生成する高速システムとMuJoCoベンチマークを開発。生成データで学習モデルの成功率が40%から80%に向上。

著者: Jiayi Chen, Yubin Ke, He Wang

分類: cs.RO

原文アブストラクト

Robotic dexterous grasping is important for interacting with the environment. To unleash the potential of data-driven models for dexterous grasping, a large-scale, high-quality dataset is essential. While gradient-based optimization offers a promising way for constructing such datasets, previous works suffer from limitations, such as inefficiency, strong assumptions in the grasp quality energy, or limited object sets for experiments. Moreover, the lack of a standard benchmark for comparing different methods and datasets hinders progress in this field. To address these challenges, we develop a highly efficient synthesis system and a comprehensive benchmark with MuJoCo for dexterous grasping. We formulate grasp synthesis as a bilevel optimization problem, combining a novel lower-level quadratic programming (QP) with an upper-level gradient descent process. By leveraging recent advances in CUDA-accelerated robotic libraries and GPU-based QP solvers, our system can parallelize thousands of grasps and synthesize over 49 grasps per second on a single 3090 GPU. Our synthesized grasps for Shadow, Allegro, and Leap hands all achieve a success rate above 75% in simulation, with a penetration depth under 1 mm, outperforming existing baselines on nearly all metrics. Compared to the previous large-scale dataset, DexGraspNet, our dataset significantly improves the performance of learning models, with a success rate from around 40% to 80% in simulation. Real-world testing of the trained model on the Shadow Hand achieves an 81% success rate across 20 diverse objects. The codes and datasets are released on our project page: https://pku-epic.github.io/BODex.

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PR・アフィリエイト広告

FRONTIER(GPU搭載BTOパソコン)

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PR本紙発行元 EmplifAI