Mimicking-Bench: 人間模倣による汎化可能なヒューマノイド-シーンインタラクション学習のベンチマーク
Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking
大規模な人間アニメーションを模倣してヒューマノイドロボットが3Dシーンと相互作用する技能を学習するための、6タスク・11K物体形状・20K合成/3K実世界参照を含む初のベンチマークを構築し、動作リターゲティングや模倣学習の手法を比較評価した。
著者: Yun Liu, Bowen Yang, Licheng Zhong, He Wang, Li Yi
分類: cs.RO, cs.CV
原文アブストラクト
Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human data is a key research challenge with significant implications for robotics and real-world applications. However, existing methodologies and benchmarks are constrained by the use of small-scale, manually collected demonstrations, lacking the general dataset and benchmark support necessary to explore scene geometry generalization effectively. To address this gap, we introduce Mimicking-Bench, the first comprehensive benchmark designed for generalizable humanoid-scene interaction learning through mimicking large-scale human animation references. Mimicking-Bench includes six household full-body humanoid-scene interaction tasks, covering 11K diverse object shapes, along with 20K synthetic and 3K real-world human interaction skill references. We construct a complete humanoid skill learning pipeline and benchmark approaches for motion retargeting, motion tracking, imitation learning, and their various combinations. Extensive experiments highlight the value of human mimicking for skill learning, revealing key challenges and research directions.
関連論文
- 人間同士のデモンストレーションから全身ヒューマノイド相互作用を学習するヒューマノイド/模倣学習
- HuBE: ヒューマノイドロボットのための異機種対応ヒトらしい行動実行ヒューマノイド/模倣学習
