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経路探索arXiv:2501.14816

4連結グリッドにおけるジャンプポイント探索経路探索

Jump Point Search Pathfinding in 4-connected Grids

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8連結向けのJPSを4連結グリッドに拡張したJPS4を提案し、障害物密度が高いマップでA*より高速に最適経路を見つけられることを示した論文。

著者: Johannes Baum

分類: cs.RO

原文アブストラクト

This work introduces JPS4, a novel pathfinding algorithm for 4-connected grid maps. JPS4 builds upon the Jump Point Search (JPS8) algorithm, originally designed for 8-connected environments. To achieve efficient pathfinding on 4-connected grids, JPS4 employs a canonical ordering and a successor function that enable online graph pruning. This reduces the search space by minimizing unnecessary node expansions. The core concept of JPS4 as well as JPS8 lies in the utilization of jump points. Strategically placed at obstacle corners, jump points prevent the search from overlooking crucial sections of the state space. They essentially reinitialize the canonical ordering, allowing exploration beyond obstacles. This mechanism ensures JPS4 finds optimal paths even in complex environments. The paper further explores the optimality of JPS4 and compares its performance against the established A* algorithm on various grid maps. Benchmarking results demonstrate that JPS4 significantly outperforms A* in scenarios with high obstacle density. However, A* remains more efficient on open maps. Overall, JPS4 presents itself as a promising alternative to A* for pathfinding on 4-connected grids, particularly applicable in video game development.

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