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ヒューマノイド全身制御arXiv:2502.01465

衝突を活かす:接触を問わない動作を実現するヒューマノイドの影従制御

Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions

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全身の接触を許容するヒューマノイド動作フレームワークを提案し、GPU加速シミュレータでの強化学習により、離散的な動作コマンドに従って実世界でリアルタイムに全身制御を実現した。

著者: Ziwen Zhuang, Hang Zhao

分類: cs.RO, cs.SY, eess.SY

原文アブストラクト

Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in chairs, get up from the ground, or roll on the floor. Contacting the environment using body parts other than feet and hands brings significant challenges in both model-predictive control and reinforcement learning-based methods. An unpredictable contact sequence makes it almost impossible for model-predictive control to plan ahead in real time. The success of the zero-shot sim-to-real reinforcement learning method for humanoids heavily depends on the acceleration of GPU-based rigid-body physical simulator and simplification of the collision detection. Lacking extreme torso movement of the humanoid research makes all other components non-trivial to design, such as termination conditions, motion commands and reward designs. To address these potential challenges, we propose a general humanoid motion framework that takes discrete motion commands and controls the robot's motor action in real time. Using a GPU-accelerated rigid-body simulator, we train a humanoid whole-body control policy that follows the high-level motion command in the real world in real time, even with stochastic contacts and extremely large robot base rotation and not-so-feasible motion command. More details at https://project-instinct.github.io

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