任意メッシュの関節構造化:オープンボキャブラリ3D関節物体モデリング
Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modeling
視覚言語モデルと視覚プロンプトを用いて、任意の剛体3Dメッシュを部品分割と関節構造を持つ関節物体に自動変換するフレームワークを提案し、生成物をロボット操作スキル学習に活用できることを示した。
著者: Xiaowen Qiu, Jincheng Yang, Yian Wang, Zhehuan Chen, Yufei Wang, Tsun-Hsuan Wang, Zhou Xian, Chuang Gan
分類: cs.CV, cs.RO
原文アブストラクト
3D articulated objects modeling has long been a challenging problem, since it requires to capture both accurate surface geometries and semantically meaningful and spatially precise structures, parts, and joints. Existing methods heavily depend on training data from a limited set of handcrafted articulated object categories (e.g., cabinets and drawers), which restricts their ability to model a wide range of articulated objects in an open-vocabulary context. To address these limitations, we propose Articulate Anymesh, an automated framework that is able to convert any rigid 3D mesh into its articulated counterpart in an open-vocabulary manner. Given a 3D mesh, our framework utilizes advanced Vision-Language Models and visual prompting techniques to extract semantic information, allowing for both the segmentation of object parts and the construction of functional joints. Our experiments show that Articulate Anymesh can generate large-scale, high-quality 3D articulated objects, including tools, toys, mechanical devices, and vehicles, significantly expanding the coverage of existing 3D articulated object datasets. Additionally, we show that these generated assets can facilitate the acquisition of new articulated object manipulation skills in simulation, which can then be transferred to a real robotic system. Our Github website is https://articulate-anymesh.github.io.
