COMBO-Grasp: 双腕遮蔽把持のための制約ベース操作の学習
COMBO-Grasp: Learning Constraint-Based Manipulation for Bimanual Occluded Grasping
人間の両手協調動作に着想を得て、制約ポリシーと把持ポリシーを組み合わせ、価値関数で協調を誘導することで、環境に遮られた把持を双腕ロボットで実現する学習手法を提案。
著者: Jun Yamada, Alexander L. Mitchell, Jack Collins, Ingmar Posner
分類: cs.RO, cs.LG
原文アブストラクト
This paper addresses the challenge of occluded robot grasping, i.e. grasping in situations where the desired grasp poses are kinematically infeasible due to environmental constraints such as surface collisions. Traditional robot manipulation approaches struggle with the complexity of non-prehensile or bimanual strategies commonly used by humans in these circumstances. State-of-the-art reinforcement learning (RL) methods are unsuitable due to the inherent complexity of the task. In contrast, learning from demonstration requires collecting a significant number of expert demonstrations, which is often infeasible. Instead, inspired by human bimanual manipulation strategies, where two hands coordinate to stabilise and reorient objects, we focus on a bimanual robotic setup to tackle this challenge. In particular, we introduce Constraint-based Manipulation for Bimanual Occluded Grasping (COMBO-Grasp), a learning-based approach which leverages two coordinated policies: a constraint policy trained using self-supervised datasets to generate stabilising poses and a grasping policy trained using RL that reorients and grasps the target object. A key contribution lies in value function-guided policy coordination. Specifically, during RL training for the grasping policy, the constraint policy's output is refined through gradients from a jointly trained value function, improving bimanual coordination and task performance. Lastly, COMBO-Grasp employs teacher-student policy distillation to effectively deploy point cloud-based policies in real-world environments. Empirical evaluations demonstrate that COMBO-Grasp significantly improves task success rates compared to competitive baseline approaches, with successful generalisation to unseen objects in both simulated and real-world environments.
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