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タスク割り当てarXiv:2502.18690

ロールプレイングゲームにおけるハイブリッド投票ベースのタスク割り当て

Hybrid Voting-Based Task Assignment in Role-Playing Games

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LLMと6種類の投票手法、競合ベース探索を組み合わせ、RPG内でエージェントの能力とタスク要件の適合度を評価して最適なエージェントを割り当てるVBTAフレームワークを提案した。

著者: Daniel Weiner, Raj Korpan

分類: cs.AI, cs.RO

原文アブストラクト

In role-playing games (RPGs), the level of immersion is critical-especially when an in-game agent conveys tasks, hints, or ideas to the player. For an agent to accurately interpret the player's emotional state and contextual nuances, a foundational level of understanding is required, which can be achieved using a Large Language Model (LLM). Maintaining the LLM's focus across multiple context changes, however, necessitates a more robust approach, such as integrating the LLM with a dedicated task allocation model to guide its performance throughout gameplay. In response to this need, we introduce Voting-Based Task Assignment (VBTA), a framework inspired by human reasoning in task allocation and completion. VBTA assigns capability profiles to agents and task descriptions to tasks, then generates a suitability matrix that quantifies the alignment between an agent's abilities and a task's requirements. Leveraging six distinct voting methods, a pre-trained LLM, and integrating conflict-based search (CBS) for path planning, VBTA efficiently identifies and assigns the most suitable agent to each task. While existing approaches focus on generating individual aspects of gameplay, such as single quests, or combat encounters, our method shows promise when generating both unique combat encounters and narratives because of its generalizable nature.

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