動的に変化する不整地における四足歩行のための物理的に実行可能なリアクティブ合成
Physically-Feasible Reactive Synthesis for Terrain-Adaptive Locomotion
記号レベルのリアクティブ合成と混合整数凸計画を組み合わせ、不整地での四足歩行の足場計画をリアルタイムに再計画する枠組みを提案し、シミュレーションと実機で検証した。
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著者: Ziyi Zhou, Qian Meng, Hadas Kress-Gazit, Ye Zhao
分類: cs.RO
原文アブストラクト
We present an integrated planning framework for quadrupedal locomotion over dynamically changing, unforeseen terrains. Existing methods often depend on heuristics for real-time foothold selection-limiting robustness and adaptability-or rely on computationally intensive trajectory optimization across complex terrains and long horizons. In contrast, our approach combines reactive synthesis for generating correct-by-construction symbolic-level controllers with mixed-integer convex programming (MICP) for dynamic and physically feasible footstep planning during each symbolic transition. To reduce the reliance on costly MICP solves and accommodate specifications that may be violated due to physical infeasibility, we adopt a symbolic repair mechanism that selectively generates only the required symbolic transitions. During execution, real-time MICP replanning based on actual terrain data, combined with runtime symbolic repair and delay-aware coordination, enables seamless bridging between offline synthesis and online operation. Through extensive simulation and hardware experiments, we validate the framework's ability to identify missing locomotion skills and respond effectively in safety-critical environments, including scattered stepping stones and rebar scenarios.
