VG-Mapping: 半静的環境におけるオンライン3Dガウシアンマッピングのための変化認識型密度制御
VG-Mapping: Variation-aware Density Control for Online 3D Gaussian Mapping in Semi-static Scenes
半静的な環境で変化した領域を検出し、3Dガウシアンスプラッティングの密度制御を最適化から分離することで、オンライン地図更新の品質と効率を高める手法を提案し、合成・実環境のRGB-Dデータセットも構築した。
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著者: Yicheng He, Jingwen Yu, Guangcheng Chen, Hong Zhang
分類: cs.RO
原文アブストラクト
Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality, resulting in poor localization, inefficient operations, and even lost robots. 3D Gaussian Splatting (3DGS) has recently seen widespread adoption in online map reconstruction due to its dense, differentiable, and photorealistic properties, yet accurately and efficiently updating the regions of change remains a challenge. In this paper, we propose VG-Mapping, a novel online 3DGS-based mapping system tailored for such semi-static scenes. Our approach introduces a variation-aware density control strategy that decouples Gaussian density regulation from optimization. Specifically, we identify regions with variation to guide initialization and pruning, which avoids the use of stale information in defining the starting point for the subsequent optimization. Furthermore, to address the absence of public benchmarks for this task, we construct a RGB-D dataset comprising both synthetic and real-world semi-static environments. Experimental results demonstrate that our method substantially improves the rendering quality and map update efficiency in semi-static scenes. The code and dataset are available at https://github.com/heyicheng-never/VG-Mapping.
