SCOOP'D: Sim2Real生成ポリシーによる混合液固形物のすくい取り学習
SCOOP'D: Learning Mixed-Liquid-Solid Scooping via Sim2Real Generative Policy
OmniGibsonシミュレータで特権情報を用いたすくい取りデモを収集し、拡散モデルによる生成ポリシーで観測入力から模倣学習することで、実世界でのゼロショットすくい取りを実現した。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Kuanning Wang, Yongchong Gu, Yuqian Fu, Zeyu Shangguan, Sicheng He, Xiangyang Xue, Yanwei Fu, Daniel Seita
分類: cs.RO, cs.CV
原文アブストラクト
Scooping items with tools such as spoons and ladles is common in daily life, ranging from assistive feeding to retrieving items from environmental disaster sites. However, developing a general and autonomous robotic scooping policy is challenging since it requires reasoning about complex tool-object interactions. Furthermore, scooping often involves manipulating deformable objects, such as granular media or liquids, which is challenging due to their infinite-dimensional configuration spaces and complex dynamics. We propose a method, SCOOP'D, which uses simulation from OmniGibson (built on NVIDIA Omniverse) to collect scooping demonstrations using algorithmic procedures that rely on privileged state information. Then, we use generative policies via diffusion to imitate demonstrations from observational input. We directly apply the learned policy in diverse real-world scenarios, testing its performance on various item quantities, item characteristics, and container types. In zero-shot deployment, our method demonstrates promising results across 465 trials in diverse scenarios, including objects of different difficulty levels that we categorize as "Level 1" and "Level 2." SCOOP'D outperforms all baselines and ablations, suggesting that this is a promising approach to acquiring robotic scooping skills. Project page is at https://scoopdiff.github.io/.
