URDF-Anything: 3Dマルチモーダル言語モデルによる関節物体の構築
URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Model
点群とテキストを入力とする3Dマルチモーダル大規模言語モデルで、関節物体の幾何分割と運動学パラメータをエンドツーエンドに予測し、ロボットシミュレーション用デジタルツインを自動生成する手法を提案。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Zhe Li, Xiang Bai, Jieyu Zhang, Zhuangzhe Wu, Che Xu, Ying Li, Chengkai Hou, Shanghang Zhang
分類: cs.RO, cs.AI
原文アブストラクト
Constructing accurate digital twins of articulated objects is essential for robotic simulation training and embodied AI world model building, yet historically requires painstaking manual modeling or multi-stage pipelines. In this work, we propose \textbf{URDF-Anything}, an end-to-end automatic reconstruction framework based on a 3D multimodal large language model (MLLM). URDF-Anything utilizes an autoregressive prediction framework based on point-cloud and text multimodal input to jointly optimize geometric segmentation and kinematic parameter prediction. It implements a specialized $[SEG]$ token mechanism that interacts directly with point cloud features, enabling fine-grained part-level segmentation while maintaining consistency with the kinematic parameter predictions. Experiments on both simulated and real-world datasets demonstrate that our method significantly outperforms existing approaches regarding geometric segmentation (mIoU 17\% improvement), kinematic parameter prediction (average error reduction of 29\%), and physical executability (surpassing baselines by 50\%). Notably, our method exhibits excellent generalization ability, performing well even on objects outside the training set. This work provides an efficient solution for constructing digital twins for robotic simulation, significantly enhancing the sim-to-real transfer capability.
