散らかった空間を移動する:VRによる3Dシーン認識型ヒューマノイド歩行のデータ収集とベンチマークのスケーリング
Moving Through Clutter: Scaling Data Collection and Benchmarking for 3D Scene-Aware Humanoid Locomotion via Virtual Reality
VRを使って散らかった3D環境での人間の全身運動を収集し、ヒューマノイドロボットに再ターゲットするフレームワークを提案。145のシーンで348の軌道からなるデータセットを構築し、歩行性能を評価するベンチマークを導入した。
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著者: Beichen Wang, Yuanjie Lu, Linji Wang, Liuchuan Yu, Xuesu Xiao
分類: cs.RO
原文アブストラクト
Recent advances in humanoid locomotion have enabled dynamic behaviors such as dancing, martial arts, and parkour, yet these capabilities are predominantly demonstrated in open, flat, and obstacle-free settings. In contrast, real-world environments such as homes, offices, and public spaces, are densely cluttered, three-dimensional, and geometrically constrained, requiring scene-aware whole-body coordination, precise balance control, and reasoning over spatial constraints imposed by furniture and household objects. However, humanoid locomotion in cluttered 3D environments remains underexplored, and no public dataset systematically couples full-body human locomotion with the scene geometry that shapes it. To address this gap, we present Moving Through Clutter (MTC), an opensource Virtual Reality (VR) based data collection and evaluation framework for scene-aware humanoid locomotion in cluttered environments. Our system procedurally generates scenes with controllable clutter levels and captures embodiment-consistent, whole-body human motion through immersive VR navigation, which is then automatically retargeted to a humanoid robot model. We further introduce benchmarks that quantify environment clutter level and locomotion performance, including stability and collision safety. Using this framework, we compile a dataset of 348 trajectories across 145 diverse 3D cluttered scenes. The dataset provides a foundation for studying geometry-induced adaptation in humanoid locomotion and developing scene-aware planning and control methods.
