CRED: 能動的選好学習のための反事実推論と環境設計
CRED: Counterfactual Reasoning and Environment Design for Active Preference Learning
ロボットの行動を人間の好みに合わせる能動的選好学習において、環境設計と軌道選択を同時に最適化し、反事実推論を用いて情報量の高い比較クエリを生成する手法CREDを提案した。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Yi-Shiuan Tung, Gyanig Kumar, Wei Jiang, Bradley Hayes, Alessandro Roncone
分類: cs.RO
原文アブストラクト
As a robot's operational environment and tasks to perform within it grow in complexity, the explicit specification and balancing of optimization objectives to achieve a preferred behavior profile moves increasingly farther out of reach. These systems benefit strongly by being able to align their behavior to reflect human preferences and respond to corrections, but manually encoding this feedback is infeasible. Active preference learning (APL) learns human reward functions by presenting trajectories for ranking. However, existing methods sample from fixed trajectory sets or replay buffers that limit query diversity and often fail to identify informative comparisons. We propose CRED, a novel trajectory generation method for APL that improves reward inference by jointly optimizing environment design and trajectory selection to efficiently query and extract preferences from users. CRED "imagines" new scenarios through environment design and leverages counterfactual reasoning -- by sampling possible rewards from its current belief and asking "What if this were the true preference?" -- to generate trajectory pairs that expose differences between competing reward functions. Comprehensive experiments and a user study show that CRED significantly outperforms state-of-the-art methods in reward accuracy and sample efficiency and receives higher user ratings.
