LatentMimic: 潜在空間模倣による地形適応型歩容生成
LatentMimic: Terrain-Adaptive Locomotion via Latent Space Imitation
模倣学習と地形適応のトレードオフを解消するため、潜在空間での分布乖離最小化により歩容スタイルを保ちつつ、地形に応じた脚先適応を可能にする四足歩行制御フレームワークを提案した。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
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著者: Zhiquan Wang, Yunyu Liu, Dipam Patel, Ayush Kumar, Aniket Bera, Bedrich Benes
分類: cs.RO, cs.AI
原文アブストラクト
Developing natural and diverse locomotion controllers for quadruped robots that can adapt to complex terrains while preserving motion style remains a significant challenge. Existing imitation-based methods face a fundamental optimization trade-off: strict adherence to motion capture (mocap) references penalizes the geometric deviations required for terrain adaptability, whereas terrain-centric policies often compromise stylistic fidelity. We introduce LatentMimic, a novel locomotion learning framework that decouples stylistic fidelity from geometric constraints. By minimizing the marginal latent divergence between the policy's state-action distribution and a learned mocap prior, our approach provides a conditional relaxation of rigid pose-tracking objectives. This formulation preserves gait topology while permitting independent end-effector adaptations for irregular terrains. We further introduce a terrain adaptation module with a dynamic replay buffer to resolve the policy's distribution shifts across different terrains. We validate our method across four locomotion styles and four terrains, demonstrating that LatentMimic enables effective terrain-adaptive locomotion, achieving higher terrain traversal success rates than state-of-the-art motion-tracking methods while maintaining high stylistic fidelity.
