模倣学習のための高忠実度合成デモンストレーション生成の原理的アプローチ
A Principled Approach for Creating High-fidelity Synthetic Demonstrations for Imitation Learning
3Dガウススプラッティングと動的運動プリミティブを組み合わせ、専門家の軌道構造を保ちつつ多様な合成デモを生成するフレームワークを提案。障害物回避も考慮し、接触を伴う操作タスクの学習に有効なデータを生成する。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
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4. どうやって有効だと検証した?
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著者: Moniruzzaman Akash, Momotaz Begum
分類: cs.RO
原文アブストラクト
Recent advances in 3D Gaussian Splatting (3DGS) have enabled visually realistic demonstration generation from a single expert trajectory and a short multi-view scan. However, existing 3DGS-based synthesis pipelines typically generate new motions using sampling-based planners or trajectory optimization, which often deviate substantially from the expert's demonstrated path. While such deviations may be acceptable for tasks insensitive to motion shape, they discard subtle spatial and temporal structure that is critical for contact-rich and shape-sensitive manipulation, causing increased demonstration diversity to harm downstream policy learning. We argue that demonstration synthesis should treat the expert trajectory as a strong prior. Building on this principle, we propose a framework that synthesizes diverse task demonstrations while explicitly preserving expert motion structure. We model the expert trajectory using Dynamic Movement Primitives (DMPs) and retarget it to new goals, object configurations, and viewpoints within a reconstructed 3DGS scene, yielding phase-consistent, shape-preserving motion by construction. To safely realize this expert-preserving diversity in cluttered scenes, we introduce an analytic obstacle-aware DMP formulation that operates directly on the continuous density field induced by the 3DGS representation. This enables collision avoidance while minimally perturbing the nominal expert motion, unifying photorealistic rendering and geometric reasoning without additional scene representations. We evaluate our approach on a Spot mobile manipulator across three manipulation tasks with increasing sensitivity to trajectory fidelity. Compared to planner- and optimization-based synthesis, our method produces trajectories with lower deviation and collision rates and yields higher task success when training diffusion-based visuomotor policies.
関連論文
- AffordGen: アフォーダンス対応による汎用物体操作のための多様なデモ生成模倣学習/データ生成
