FLASH: スパースサンプリングによる効率的な視覚運動ポリシー
FLASH: Efficient Visuomotor Policy via Sparse Sampling
拡散モデルやフローマッチングの反復処理による遅延を解消するため、ルジャンドル多項式で軌道を表現し、履歴係数から生成を開始することで単一推論で長い行動範囲を実現する高速な視覚運動ポリシーを提案した。
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著者: Jiaqi Bai, Jindou Jia, Yuxuan Hu, Gen Li, Xiangyu Chen, Tuo An, Kuangji Zuo, Jianfei Yang
分類: cs.RO, cs.CV
原文アブストラクト
Generative models such as diffusion and flow matching have become dominant paradigms for visuomotor policy learning, yet their reliance on iterative denoising incurs high inference latency incompatible with real-time robotic control. We present Fast Legendre-polynomial Action policy via Sparse History-anchored flow (FLASH Policy), which replaces discrete action-chunk generation with continuous Legendre polynomial trajectory representation. Specifically, by fitting expert demonstrations under sparse temporal sampling, FLASH enables a single inference to cover a significantly extended action horizon. To further accelerate generation, FLASH initiates the flow matching process from history polynomial coefficients rather than uninformative Gaussian noise, shortening the transport distance and enabling accurate single-step inference. Moreover, analytic polynomial differentiation directly provides desired velocity feed-forward signals to the torque controller without numerical approximation. Extensive experiments on five simulated and two real-world manipulation tasks demonstrate that FLASH achieves state-of-the-art success rates ($\ge 92\%$ across all tasks), a per-episode inference time of $31.40\,ms$ (up to $175\times$ faster than diffusion policies and $18\times$ faster than prior flow matching policies), up to $4\times$ faster training convergence than ACT, and $5\times$ to $7\times$ reduction in controller tracking error compared to discrete-action baselines.
