STEAM: 実世界ロボット学習のための自己教師あり時間アンサンブル優位性モデリング
STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning
専門家のデモからフレーム間の時間オフセットを自己教師ありで学習し、ロールアウトデータの各フレームの優位性を評価する手法を提案。混合品質データの保守的なスコアリングにより、ポリシー学習の成功率を向上させた。
詳しい要約
1. どんなもの?
2. 先行研究と比べてどこがすごい?
3. 技術・手法の肝は?
4. どうやって有効だと検証した?
5. 議論はある?
6. 次に読むべき論文は?
※ AIが要旨から生成した要約です。正確性は原文をご確認ください。
著者: Zhihao Liu, Qiuyi Gu, Yitao Wang, Dongming Qiao, Yixian Zhang, Shuaihang Chen, Liangzhi Shi, Tianxing Zhou, Zefang Huang, Kang Chen, Zhen Guo, Quanlu Zhang, Jincheng Yu, Xiaodan Liang, Guoliang Fan, Yu Wang, Feng Gao, Xinlei Chen, Chao Yu
分類: cs.RO
原文アブストラクト
Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, cola restocking, and single-arm pick-and-place tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM further improves policy success rate by 59%, 54.3%, 23% and 16.2% over baselines, respectively.
