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VR/主観評価arXiv:0705.1395

没入環境における製品形状の主観評価

Subjective Evaluation of Forms in an Immersive Environment

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VR空間に提示したCADモデル製品の形状に対するユーザーの主観的印象を、多次元尺度構成法・意味微分法・選好マッピングで評価する手法を事例で示した研究。

著者: Jean-François Petiot, Damien Chablat

分類: cs.HC, cs.RO

原文アブストラクト

User's perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users' tests, are used so as to characterise this perception. We are interested in three main methods: multidimensional scaling, semantic differential method, and preference mapping. These methods are used to built a perceptual space, in order to position the new product, to specify requirements by the study of user's preferences, to evaluate some product attributes, related in particular to style (aesthetic). These early stages of the design are primordial for a good orientation of the project. In parallel, virtual reality tools and interfaces are more and more efficient for suggesting to the user complex feelings, and creating in this way various levels of perceptions. In this article, we present on an example the use of multidimensional scaling, semantic differential method and preference mapping for the subjective assessment of virtual products. These products, which geometrical form is variable, are defined with a CAD model and are proposed to the user with a spacemouse and stereoscopic glasses. Advantages and limitations of such evaluation is next discussed..

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