ミニマックス反復動的ゲームによる非線形ロボット制御
Minimax Iterative Dynamic Game: Application to Nonlinear Robot Control Tasks
多段階制御方策の外乱やモデル不確かさに対する脆弱性を定量化し、ミニマックス反復動的ゲーム(iDG)でロバストな方策を設計する枠組みを提案。メカナム車輪ロボットの目標到達タスクで有効性を検証した。
著者: Olalekan Ogunmolu, Nicholas Gans, Tyler Summers
分類: cs.RO
原文アブストラクト
Multistage decision policies provide useful control strategies in high-dimensional state spaces, particularly in complex control tasks. However, they exhibit weak performance guarantees in the presence of disturbance, model mismatch, or model uncertainties. This brittleness limits their use in high-risk scenarios. We present how to quantify the sensitivity of such policies in order to inform of their robustness capacity. We also propose a minimax iterative dynamic game framework for designing robust policies in the presence of disturbance/uncertainties. We test the quantification hypothesis on a carefully designed deep neural network policy; we then pose a minimax iterative dynamic game (iDG) framework for improving policy robustness in the presence of adversarial disturbances. We evaluate our iDG framework on a mecanum-wheeled robot, whose goal is to find a ocally robust optimal multistage policy that achieve a given goal-reaching task. The algorithm is simple and adaptable for designing meta-learning/deep policies that are robust against disturbances, model mismatch, or model uncertainties, up to a disturbance bound. Videos of the results are on the author's website, http://ecs.utdallas.edu/~opo140030/iros18/iros2018.html, while the codes for reproducing our experiments are on github, https://github.com/lakehanne/youbot/tree/rilqg. A self-contained environment for reproducing our results is on docker, https://hub.docker.com/r/lakehanne/youbotbuntu14/
