日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

群制御arXiv:1710.04296

ALAN: マルチエージェントナビゲーションのための適応学習

ALAN: Adaptive Learning for Multi-Agent Navigation

シェア:XThreadsFacebookLINEはてブBluesky

各エージェントが局所状況に応じて速度選択を学習し、群衆中でも衝突を避けつつ効率的に目的地へ向かうマルチエージェントナビゲーション手法ALANを提案した。

著者: Julio Godoy, Tiannan Chen, Stephen J. Guy, Ioannis Karamouzas, Maria Gini

分類: cs.MA, cs.RO

原文アブストラクト

In multi-agent navigation, agents need to move towards their goal locations while avoiding collisions with other agents and static obstacles, often without communication with each other. Existing methods compute motions that are optimal locally but do not account for the aggregated motions of all agents, producing inefficient global behavior especially when agents move in a crowded space. In this work, we develop methods to allow agents to dynamically adapt their behavior to their local conditions. We accomplish this by formulating the multi-agent navigation problem as an action-selection problem, and propose an approach, ALAN, that allows agents to compute time-efficient and collision-free motions. ALAN is highly scalable because each agent makes its own decisions on how to move using a set of velocities optimized for a variety of navigation tasks. Experimental results show that the agents using ALAN, in general, reach their destinations faster than using ORCA, a state-of-the-art collision avoidance framework, the Social Forces model for pedestrian navigation, and a Predictive collision avoidance model.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI