日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

相対位置推定arXiv:1908.00309

視覚による地上ロボットの深度推定と相対位置推定フレームワーク

A Framework for Depth Estimation and Relative Localization of Ground Robots using Computer Vision

シェア:XThreadsFacebookLINEはてブBluesky

カメラを搭載した2台の非ホロノミック地上ロボット間で、カメラの動きを陽に考慮して環境の3D深度を推定し、両カメラが観測した3D点をフィルタに統合して相対姿勢を推定するフレームワークを提案した。

著者: Romulo T. Rodrigues, Pedro Miraldo, Dimos V. Dimarogonas, A. Pedro Aguiar

分類: cs.RO, cs.CV

原文アブストラクト

The 3D depth estimation and relative pose estimation problem within a decentralized architecture is a challenging problem that arises in missions that require coordination among multiple vision-controlled robots. The depth estimation problem aims at recovering the 3D information of the environment. The relative localization problem consists of estimating the relative pose between two robots, by sensing each other's pose or sharing information about the perceived environment. Most solutions for these problems use a set of discrete data without taking into account the chronological order of the events. This paper builds on recent results on continuous estimation to propose a framework that estimates the depth and relative pose between two non-holonomic vehicles. The basic idea consists in estimating the depth of the points by explicitly considering the dynamics of the camera mounted on a ground robot, and feeding the estimates of 3D points observed by both cameras in a filter that computes the relative pose between the robots. We evaluate the convergence for a set of simulated scenarios and show experimental results validating the proposed framework.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI