日本フィジカルAI新聞

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報酬学習arXiv:2006.14091

実演と選好を最適統合する報酬関数学習フレームワーク

Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences

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ロボットの報酬関数を、人間の実演データで初期化し、その後選好クエリで能動的に絞り込む統合手法を提案し、シミュレーションと実機で有効性を示した。

著者: Erdem Bıyık, Dylan P. Losey, Malayandi Palan, Nicholas C. Landolfi, Gleb Shevchuk, Dorsa Sadigh

分類: cs.RO, cs.AI, cs.LG

原文アブストラクト

Reward functions are a common way to specify the objective of a robot. As designing reward functions can be extremely challenging, a more promising approach is to directly learn reward functions from human teachers. Importantly, data from human teachers can be collected either passively or actively in a variety of forms: passive data sources include demonstrations, (e.g., kinesthetic guidance), whereas preferences (e.g., comparative rankings) are actively elicited. Prior research has independently applied reward learning to these different data sources. However, there exist many domains where multiple sources are complementary and expressive. Motivated by this general problem, we present a framework to integrate multiple sources of information, which are either passively or actively collected from human users. In particular, we present an algorithm that first utilizes user demonstrations to initialize a belief about the reward function, and then actively probes the user with preference queries to zero-in on their true reward. This algorithm not only enables us combine multiple data sources, but it also informs the robot when it should leverage each type of information. Further, our approach accounts for the human's ability to provide data: yielding user-friendly preference queries which are also theoretically optimal. Our extensive simulated experiments and user studies on a Fetch mobile manipulator demonstrate the superiority and the usability of our integrated framework.

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