日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

半自律システムarXiv:2007.11740

信頼性の高い自律性に向けたコンピテンス改善手法

Improving Competence for Reliable Autonomy

シェア:XThreadsFacebookLINEはてブBluesky

人間からのフィードバックを活用し、初期モデルに欠けていた重要な状態特徴を特定・追加することで、半自律システムのコンピテンスと信頼性をオンラインで向上させる手法を提案した論文。

著者: Connor Basich, Justin Svegliato, Kyle Hollins Wray, Stefan J. Witwicki, Shlomo Zilberstein

分類: cs.AI, cs.HC, cs.RO

原文アブストラクト

Given the complexity of real-world, unstructured domains, it is often impossible or impractical to design models that include every feature needed to handle all possible scenarios that an autonomous system may encounter. For an autonomous system to be reliable in such domains, it should have the ability to improve its competence online. In this paper, we propose a method for improving the competence of a system over the course of its deployment. We specifically focus on a class of semi-autonomous systems known as competence-aware systems that model their own competence -- the optimal extent of autonomy to use in any given situation -- and learn this competence over time from feedback received through interactions with a human authority. Our method exploits such feedback to identify important state features missing from the system's initial model, and incorporates them into its state representation. The result is an agent that better predicts human involvement, leading to improvements in its competence and reliability, and as a result, its overall performance.

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI