日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

sim2realarXiv:2008.01281

確率的接地行動変換によるシミュレーション内ロボット学習

Stochastic Grounded Action Transformation for Robot Learning in Simulation

シェア:XThreadsFacebookLINEはてブBluesky

実環境の確率的な遷移を考慮してシミュレータを接地するSGATを提案し、シミュレーションと実機の両方で確率的な環境に頑健な方策を得られることを示した。

著者: Siddharth Desai, Haresh Karnan, Josiah P. Hanna, Garrett Warnell, Peter Stone

分類: cs.RO

原文アブストラクト

Robot control policies learned in simulation do not often transfer well to the real world. Many existing solutions to this sim-to-real problem, such as the Grounded Action Transformation (GAT) algorithm, seek to correct for or ground these differences by matching the simulator to the real world. However, the efficacy of these approaches is limited if they do not explicitly account for stochasticity in the target environment. In this work, we analyze the problems associated with grounding a deterministic simulator in a stochastic real world environment, and we present examples where GAT fails to transfer a good policy due to stochastic transitions in the target domain. In response, we introduce the Stochastic Grounded Action Transformation(SGAT) algorithm,which models this stochasticity when grounding the simulator. We find experimentally for both simulated and physical target domains that SGAT can find policies that are robust to stochasticity in the target domain

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI