BOPチャレンジ2020:6D物体位置推定の評価
BOP Challenge 2020 on 6D Object Localization
RGB-D画像からの6D物体姿勢推定の公開コンペBOP Challenge 2020の評価手法・データセット・結果を報告し、フォトリアルな合成訓練画像の有効性と深層学習手法の台頭を示した。
著者: Tomas Hodan, Martin Sundermeyer, Bertram Drost, Yann Labbe, Eric Brachmann, Frank Michel, Carsten Rother, Jiri Matas
分類: cs.CV, cs.GR, cs.LG, cs.RO
原文アブストラクト
This paper presents the evaluation methodology, datasets, and results of the BOP Challenge 2020, the third in a series of public competitions organized with the goal to capture the status quo in the field of 6D object pose estimation from an RGB-D image. In 2020, to reduce the domain gap between synthetic training and real test RGB images, the participants were provided 350K photorealistic training images generated by BlenderProc4BOP, a new open-source and light-weight physically-based renderer (PBR) and procedural data generator. Methods based on deep neural networks have finally caught up with methods based on point pair features, which were dominating previous editions of the challenge. Although the top-performing methods rely on RGB-D image channels, strong results were achieved when only RGB channels were used at both training and test time - out of the 26 evaluated methods, the third method was trained on RGB channels of PBR and real images, while the fifth on RGB channels of PBR images only. Strong data augmentation was identified as a key component of the top-performing CosyPose method, and the photorealism of PBR images was demonstrated effective despite the augmentation. The online evaluation system stays open and is available on the project website: bop.felk.cvut.cz.
