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マニピュレーションarXiv:2101.04882

ロボット操作における目標自動発見のための非対称自己対戦

Asymmetric self-play for automatic goal discovery in robotic manipulation

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アリスとボブの2エージェントによる非対称自己対戦で、人間の事前知識なしに多様な目標を自動発見し、単一の目標条件付き方策を訓練する手法を提案した。

著者: OpenAI OpenAI, Matthias Plappert, Raul Sampedro, Tao Xu, Ilge Akkaya, Vineet Kosaraju, Peter Welinder, Ruben D'Sa, Arthur Petron, Henrique P. d. O. Pinto, Alex Paino, Hyeonwoo Noh, Lilian Weng, Qiming Yuan, Casey Chu, Wojciech Zaremba

分類: cs.LG, cs.AI, cs.CV, cs.RO

原文アブストラクト

We train a single, goal-conditioned policy that can solve many robotic manipulation tasks, including tasks with previously unseen goals and objects. We rely on asymmetric self-play for goal discovery, where two agents, Alice and Bob, play a game. Alice is asked to propose challenging goals and Bob aims to solve them. We show that this method can discover highly diverse and complex goals without any human priors. Bob can be trained with only sparse rewards, because the interaction between Alice and Bob results in a natural curriculum and Bob can learn from Alice's trajectory when relabeled as a goal-conditioned demonstration. Finally, our method scales, resulting in a single policy that can generalize to many unseen tasks such as setting a table, stacking blocks, and solving simple puzzles. Videos of a learned policy is available at https://robotics-self-play.github.io.

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PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

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PR本紙発行元 EmplifAI