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物理シミュレーションarXiv:2201.09212

接触ノード化と対角化を用いた大次元マルチボディダイナミクスシミュレーション

Large-Dimensional Multibody Dynamics Simulation Using Contact Nodalization and Diagonalization

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接触問題を速度レベルの不動点反復と接触ノード化・対角化で並列に解くことで、大次元で多接触なマルチボディシミュレーションを高速化するフレームワークを提案した論文。

著者: Jeongmin Lee, Minji Lee, Dongjun Lee

分類: cs.RO

原文アブストラクト

We propose a novel multibody dynamics simulation framework that can efficiently deal with large-dimensionality and complementarity multi-contact conditions. Typical contact simulation approaches perform contact impulse-level fixed-point iteration (IL-FPI), which has high time-complexity from large-size matrix inversion and multiplication, as well as susceptibility to ill-conditioned contact situations. To circumvent this, we propose a novel framework based on velocity-level fixed-point iteration (VL-FPI), which, by utilizing a certain surrogate dynamics and contact nodalization (with virtual nodes), can achieve not only inter-contact decoupling but also their inter-axes decoupling (i.e., contact diagonalization). This then enables us to one-shot/parallel-solve the contact problem during each VL-FPI iteration-loop, while the surrogate dynamics structure allows us to circumvent large-size/dense matrix inversion/multiplication, thereby, significantly speeding up the simulation time with improved convergence property. We theoretically show that the solution of our framework is consistent with that of the original problem and, further, elucidate mathematical conditions for the convergence of our proposed solver. Performance and properties of our proposed simulation framework are also demonstrated and experimentally-validated for various large-dimensional/multi-contact scenarios including deformable objects.

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