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深層強化学習arXiv:2204.11370

低次元観測フィルタを用いた深層強化学習による視覚的に複雑なビデオゲームのプレイ

Deep Reinforcement Learning Using a Low-Dimensional Observation Filter for Visual Complex Video Game Playing

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視覚的に複雑な現代ビデオゲーム「Neon Drive」において、低次元観測フィルタを導入することで深層Qネットワークエージェントの学習を可能にした研究。

著者: Victor Augusto Kich, Junior Costa de Jesus, Ricardo Bedin Grando, Alisson Henrique Kolling, Gabriel Vinícius Heisler, Rodrigo da Silva Guerra

分類: cs.CV, cs.AI, cs.RO

原文アブストラクト

Deep Reinforcement Learning (DRL) has produced great achievements since it was proposed, including the possibility of processing raw vision input data. However, training an agent to perform tasks based on image feedback remains a challenge. It requires the processing of large amounts of data from high-dimensional observation spaces, frame by frame, and the agent's actions are computed according to deep neural network policies, end-to-end. Image pre-processing is an effective way of reducing these high dimensional spaces, eliminating unnecessary information present in the scene, supporting the extraction of features and their representations in the agent's neural network. Modern video-games are examples of this type of challenge for DRL algorithms because of their visual complexity. In this paper, we propose a low-dimensional observation filter that allows a deep Q-network agent to successfully play in a visually complex and modern video-game, called Neon Drive.

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