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深層強化学習arXiv:2309.13181

深層強化学習におけるビデオゲームの計算要求の診断と活用

Diagnosing and exploiting the computational demands of videos games for deep reinforcement learning

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タスクの知覚と強化学習の要求を別々に測定するLCDツールを提案し、Procgenベンチマークの課題を分類してアルゴリズム開発を効率化する。

著者: Lakshmi Narasimhan Govindarajan, Rex G Liu, Drew Linsley, Alekh Karkada Ashok, Max Reuter, Michael J Frank, Thomas Serre

分類: cs.LG, cs.AI, cs.CV, cs.RO

原文アブストラクト

Humans learn by interacting with their environments and perceiving the outcomes of their actions. A landmark in artificial intelligence has been the development of deep reinforcement learning (dRL) algorithms capable of doing the same in video games, on par with or better than humans. However, it remains unclear whether the successes of dRL models reflect advances in visual representation learning, the effectiveness of reinforcement learning algorithms at discovering better policies, or both. To address this question, we introduce the Learning Challenge Diagnosticator (LCD), a tool that separately measures the perceptual and reinforcement learning demands of a task. We use LCD to discover a novel taxonomy of challenges in the Procgen benchmark, and demonstrate that these predictions are both highly reliable and can instruct algorithmic development. More broadly, the LCD reveals multiple failure cases that can occur when optimizing dRL algorithms over entire video game benchmarks like Procgen, and provides a pathway towards more efficient progress.

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