日本フィジカルAI新聞

世界のフィジカルAIを、日本語で。

ナビゲーションarXiv:2205.02003

履歴情報と相互作用を活用した群衆下でのマルチサブゴールロボットナビゲーション

Multi-subgoal Robot Navigation in Crowds with History Information and Interactions

シェア:XThreadsFacebookLINEはてブBluesky

ロボットと人間の履歴情報をグラフニューラルネットで集約し、強化学習の選択モジュールで次の位置を計画することで、群衆環境でのナビゲーション性能を向上させた研究。

著者: Xinyi Yu, Jianan Hu, Yuehai Fan, Wancai Zheng, Linlin Ou

分類: cs.RO, cs.AI

原文アブストラクト

Robot navigation in dynamic environments shared with humans is an important but challenging task, which suffers from performance deterioration as the crowd grows. In this paper, multi-subgoal robot navigation approach based on deep reinforcement learning is proposed, which can reason about more comprehensive relationships among all agents (robot and humans). Specifically, the next position point is planned for the robot by introducing history information and interactions in our work. Firstly, based on subgraph network, the history information of all agents is aggregated before encoding interactions through a graph neural network, so as to improve the ability of the robot to anticipate the future scenarios implicitly. Further consideration, in order to reduce the probability of unreliable next position points, the selection module is designed after policy network in the reinforcement learning framework. In addition, the next position point generated from the selection module satisfied the task requirements better than that obtained directly from the policy network. The experiments demonstrate that our approach outperforms state-of-the-art approaches in terms of both success rate and collision rate, especially in crowded human environments.

関連論文

  1. 1Boston Dynamics、車輪付きAtlasの研究試作機を紹介研究・技術
  2. 2GXOとApptronik、Apolloの物流現場試験を拡大 最大1,000台の展開を構想量産・展開
  3. 3newmoとKDDIが資本業務提携 2028年に堺市で自動運転タクシー商用化目指す提携・買収
  4. 4NVIDIA、CoRLでGR00T 2とIsaac Lab 3.0を発表新製品・発表
  5. 5UC BerkeleyとNVIDIAの研究者、AIエージェントでロボット制御コードを仮想環境で改善研究・技術

PR・アフィリエイト広告

OZ GAMING(GPU搭載BTOゲーミングPC)

OZ GAMING(GPU搭載BTOゲーミングPC)の公式広告バナーOZ GAMINGで完成品PCを見る ↗
PR本紙発行元 EmplifAI