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制御合成arXiv:2206.07708

運動学的最短経路のための制御合成の発見

Finding Control Synthesis for Kinematic Shortest Paths

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剛体システムの運動学的制約下での最短経路制御合成を解析し、最適スイッチの必要条件と制御合成境界を導出するとともに、近傍配置の最短経路と制御列を求める手法を提案した。

著者: Weifu Wang, Ping Li

分類: cs.RO

原文アブストラクト

This work presents the analysis of the properties of the shortest path control synthesis for the rigid body system. The systems we focus on in this work have only kinematic constraints. However, even for seemingly simple systems and constraints, the shortest paths for generic rigid body systems were only found recently, especially for 3D systems. Based on the Pontraygon's Maximum Principle (MPM) and Lagrange equations, we present the necessary conditions for optimal switches, which form the control synthesis boundaries. We formally show that the shortest path for nearby configurations will have similar adjoint functions and parameters, i.e., Lagrange multipliers. We further show that the gradients of the necessary condition equation can be used to verify whether a configuration is inside a control synthesis region or on the boundary. We present a procedure to find the shortest kinematic paths and control synthesis, using the gradients of the control constraints. Given the shortest path and the corresponding control sequences, the optimal control sequence for nearby configurations can be derived if and only if they belong to the same control synthesis region. The proposed procedure can work for both 2D and 3D rigid body systems. We use a 2D Dubins vehicle system to verify the correctness of the proposed approach. More verifications and experiments will be presented in the extensions of this work.

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