卓上物体再配置における一時バッファ数の最小化:計算複雑性、高速アルゴリズムと応用
Minimizing Running Buffers for Tabletop Object Rearrangement: Complexity, Fast Algorithms, and Applications
卓上で物体を掴み直して並べ替える際に必要な一時置き場(ランニングバッファ)の最小数を依存グラフ上で求める問題を解析し、NP困難性を示すとともに、100個超の物体にも対応できる厳密アルゴリズムを開発した。
著者: Kai Gao, Si Wei Feng, Baichuan Huang, Jingjin Yu
分類: cs.RO, cs.CC, cs.CG
原文アブストラクト
For rearranging objects on tabletops with overhand grasps, temporarily relocating objects to some buffer space may be necessary. This raises the natural question of how many simultaneous storage spaces, or "running buffers", are required so that certain classes of tabletop rearrangement problems are feasible. In this work, we examine the problem for both labeled and unlabeled settings. On the structural side, we observe that finding the minimum number of running buffers (MRB) can be carried out on a dependency graph abstracted from a problem instance, and show that computing MRB is NP-hard. We then prove that under both labeled and unlabeled settings, even for uniform cylindrical objects, the number of required running buffers may grow unbounded as the number of objects to be rearranged increases. We further show that the bound for the unlabeled case is tight. On the algorithmic side, we develop effective exact algorithms for finding MRB for both labeled and unlabeled tabletop rearrangement problems, scalable to over a hundred objects under very high object density. More importantly, our algorithms also compute a sequence witnessing the computed MRB that can be used for solving object rearrangement tasks. Employing these algorithms, empirical evaluations reveal that random labeled and unlabeled instances, which more closely mimics real-world setups, generally have fairly small MRBs. Using real robot experiments, we demonstrate that the running buffer abstraction leads to state-of-the-art solutions for in-place rearrangement of many objects in tight, bounded workspace.
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